OGN, formerly known as Ongamenet, is one of the world’s original esports production companies. Founded on July 24, 2000, OGN started as a South Korean cable television network dedicated almost entirely to coverage of the video game StarCraft: Brood War. Regarded as one of the most well respected and storied esports organisations of all time, OGN has hosted many of the greatest esports tournaments and matches. OGN has since expanded outside of South Korea and now offers programming and production services for a wide variety of games, including PlayerUnknown’s Battlegrounds (PUBG), Clash Royale, Hearthstone, and more.
The Clash Royale League World Finals, produced by OGN in partnership with game developer Supercell, is the annual world championship event for the Clash Royale League (CRL). The best teams in the world battle it out across multiple regions and two seasons per year for the right to play in the World Finals. The one-day tournament, which is in a different location every year, features a prize pool of $400,000. The first-place team wins the top prize of $150,000 and receives the title Clash Royale World Champions.
OGN produces content out of their Manhattan Beach Studios location, but it was decided that The Shrine Auditorium and Expo Hall in Los Angeles was to be the venue for the 2019 World Finals. OGN needed a reliable, high-powered mobile production solution with a Unified workflow to handle in-venue LED screens and broadcast to multiple linear and online broadcast partners in three languages. Additionally, it needed a solution that could automate stats from a game API data stream and incorporate multi-camera tracking for live augmented reality inserts.
When it was time to determine the path forward with production, OGN wanted to learn more about the esports solution provided by Ross Production Services (RPS). After in-depth consultations, the production team at OGN decided that the condensed workflows and efficiencies made possible with the full Ross esports Solution was the way to go. The core Ross components of the solution included: Carbonite Black Plus, XPression Studio, Mira+, Ultrix, Carbonite Mosaic, DashBoard, and XPression Tessera.
To build and deploy the show, RPS and Ross’ creative arm, Rocket Surgery Virtual Productions (RSVP), were chosen as the production partners. To trigger the show in real-time at the push of a button, RSVP leveraged custom DashBoard panels to control the full suite of Ross and 3rd party products. Elevating the production even further, the team leveraged Ross’ UX toolkit to build out an Augmented Reality Virtual Studio enhanced production.
A true Ross turnkey esports event, RPS provided the lighting, LED screens, crew and equipment. By using one Technical Director for three broadcasts and screens, one XPression operator for three broadcasts in three languages and screens, and one replay operator monitoring all reax cams and observer streams, OGN was able to bank considerable savings on equipment and staffing. The CRL World Finals was widely regarded in the esports industry as one of the most polished looking and well-produced events of the year. It was a critical success in addition to being very efficient with the budget.
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